Wednesday 12 January 2011

Testing lighting for the bar











 As the bar scene was starting to take shape, i decided to start playing around with the lighting to try and get it to look right.

This is the first render, as you can see its far to bright. we wanted to have a much more dull looking lighting setup.
Here are shots where ive taken the lighting down. i took away the ambient lights, and opted for point lights instead, these were dotted around the bar to try and show emphasis on certain areas.

I was happy with how the lighting came out so this is basically what we went with, minus a few tweaks to intensity etc.



The glass seen here was made using two different techniques. one was a shader made using a blinn. the other was made using mental ray materials.
The blinn reflected the light too much from the scene. I had to change the spirit bottles to make them the same as he mental ray materials used for the wine bottle, in order for the glass to work within our scene.

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